Implementing MQTT into Unity Game Engine: A 3D Parking Experience
Hello everyone! In the video below, I present my personal project "Implementing MQTT into Unity Game Engine," my first-ever community post. This project brings to life a 3D world; a dynamic parking lot experience where I control car lights and lampposts using MQTT, all within an immersive visual environment. I utilized the Unity game engine alongside HiveMQ's free MQTT broker client. This made testing the MQTT connection incredibly easy, with no download or installation required. My goal was to implement MQTT into Unity and utilize Unity's powerful 3D rendering capabilities (initially, I only controlled one car's lights). However, as I progressed, I aimed to create an even more captivating 3D world, thanks to some free assets I found on the Unity Asset Store. My passion for cars, combined with my modest experience in Unity, motivated me to enthusiastically undertake this project. Integrating MQTT into Unity posed significant challenges, especially given the limited availability of free resources. Throughout this project, I learned a great deal and enjoyed the creative process of bringing it to life.